Its all about who has
the most fun, even when life on the road is tough. Let's get one thing
straight
THE DUMBALL IS NOT A
HOLIDAY. It's a
challenge, just like any other that's undertaken for charity. We can't
promise you won't encounter bandits, dodgy cops or the inside of a
Serbian police cell - but we can guarantee a collection of anecdotes
you'll be telling the grandkids. Bare in mind that if nothing goes
wrong, something has gone wrong. Remember, the fun really starts when
you breakdown, get lost, or suffer amazingly tedious set backs. Can you have a good
time even after 19 hours sat at a Russian
border crossing? Then the dumball is for you. If you dig extremities, and prove you can be heroic under duress, you
never know, you might even end up with the big prize: 'The Spirit of Dumball Award', and its a monkey carved out of a coconut.
There
is no support network whatsoever covering the dumball. You are
on a crazy mad-cap adventure not a school holiday: which means there are
no support vehicles, no medical arrangements and no arranged
back-up to get you to our destination. The
three-per-car rule means you are likely to be able to get into another
participant's car if you break down, but you must be aware that there is
no guarantee of this.
Having said that, there is such a thing as 'dumball
spirit' - would you leave a fellow dumballer stranded on the hard
shoulder? If so, don't bother reading on...
The dumball is all about driving in convoy
and posing like mentalists. To achieve the dream of an unbreakable
convoy that will allow us to freak out motorists across the continent,
we split the cars into groups which we quite grandly call
‘squadrons’. Each squadron weaves their way to our daily destination,
spreading magic, madness and mayhem as they go.
When you arrive at the dumball meeting point, you’ll be given a bag full
of stuff. Dogtags (so we can identify you) a driver's manual,
cool t-shirts to wear and most importantly your short wave radio which
will be tuned to speak to other members of your squadron. The Radios are
great fun, and chatting away to the other members of your squadron will
keep you sane as we hot-foot it across Europe (well almost).
Great games to play over the radios include ‘name that tune’ (best if
you have an iPod) and the hours will fly by with a game of ‘guess what
number I’m thinking of’...
|
|